Starfield FSR 2 and XeSS Upscaling Guide: Settings and Best Mode

Starfield upscaling quality comparison showing FSR 2 on a gaming monitor in a space gaming room

This Starfield FSR 2 Upscaling Guide covers mode selection, sharpness tuning, and XeSS as an alternative for Intel Arc hardware, grounded in how Bethesda designed the rendering pipeline. Starfield is one of the few major PC games where the developer, Bethesda, explicitly designed the visual pipeline around upscaling from day one. Every default graphics preset in Starfield runs at sub-native resolution with FSR 2 enabled. This is not a patch or an afterthought — it is how the game was shipped. Understanding FSR 2 and XeSS in Starfield means understanding how to use the tool the game was built around.

TL;DR: FSR 2 Quality mode is the starting point for all hardware tiers. On Intel Arc GPUs, switch to XeSS for better image quality. The correct sharpness value for Starfield’s rocky terrain and industrial environments is 0.7 to 0.8 — higher than Cyberpunk’s optimum because Starfield’s art style benefits from more aggressive sharpening.

Quick wins if you are in a hurry

  • Enable FSR 2 in Settings → Display → Resolution Scaling → FSR2. Select Quality or Balanced mode depending on hardware.
  • Leave sharpness at 0.8 for Starfield. Unlike Cyberpunk where 0.65 is recommended to reduce haloing, Starfield’s rougher surface textures benefit from sharper reconstruction.
  • Intel Arc GPU users: switch from FSR 2 to XeSS in the same menu for better image quality using Arc’s XMX acceleration hardware.
  • After enabling upscaling, lower Texture Quality one step if VRAM was near limit before. FSR 2 slightly reduces VRAM usage compared to native resolution rendering.

FSR 2 in Starfield: how it is integrated

Bethesda integrated FSR 2 (FidelityFX Super Resolution 2) directly into Starfield’s rendering pipeline, not as an optional overlay. This deeper integration means FSR 2 in Starfield works with the game’s motion vectors and depth information natively, producing better temporal reconstruction than externally injected upscaling solutions.

Available modes in Starfield:

  • FSR 2 Quality: renders at 77 percent of output resolution (1080p → ~830p internal). Recommended for most hardware as the primary setting. Adds 20 to 35 percent FPS.
  • FSR 2 Balanced: renders at 67 percent of output resolution (1080p → ~720p internal). Good balance of FPS gain and image quality. Adds 30 to 45 percent FPS.
  • FSR 2 Performance: renders at 50 percent of output resolution (1080p → ~540p internal). Maximum FPS gain with noticeable softness. Adds 50 to 70 percent FPS. Suitable for weak GPUs targeting 30 to 45 FPS baseline.
  • FSR 2 Ultra Quality: renders at 77 percent (same as Quality in some implementations) or 85 percent. Minimal FPS gain, best visual quality. For GPUs that are already fast enough and want the best looking FSR result.

XeSS in Starfield

XeSS (Xe Super Sampling) is Intel’s upscaling technology, also available in Starfield. On Intel Arc GPUs with dedicated XMX matrix hardware, XeSS produces image quality that noticeably surpasses FSR 2 in fine detail reconstruction.

Starfield’s rocky planet surfaces and industrial textures show more detail retention at XeSS Quality versus FSR 2 Quality on Arc hardware. If you have an Intel Arc A750, A770, or B580, switching from FSR 2 to XeSS and selecting Quality mode is a direct upgrade in image quality at no FPS cost.

On non-Intel GPUs, XeSS operates in a software fallback mode that does not use XMX hardware. On NVIDIA and AMD GPUs, the quality difference between XeSS fallback and FSR 2 is small. Use FSR 2 on NVIDIA and AMD hardware — it is the native Starfield upscaler with better tuning for non-Intel platforms.

Sharpness configuration

Starfield’s upscaling sharpness control default of 0.80 is more appropriate here than in Cyberpunk. Starfield’s art — rock formations, dust, metal plating, asteroid surfaces — has high-frequency texture detail that benefits from aggressive sharpening. The haloing artifacts that make 0.80 problematic in Cyberpunk’s neon geometry are less pronounced on Starfield’s rough surface materials.

Recommended sharpness by environment:

  • Planet exploration and space: 0.75 to 0.85 — the high detail of geological surfaces benefits from sharpening
  • City interiors and New Atlantis: 0.65 to 0.75 — softer architectural surfaces respond better to reduced sharpening

The in-game slider in Starfield applies globally, not per-environment. Set it to 0.75 as a good general compromise for all environments.

DLSS in Starfield

Starfield launched without official DLSS support. As of the current version, DLSS is not natively available in Starfield settings. The community developed a DLSS mod (available on Nexus Mods) that injects DLSS into Starfield’s rendering pipeline, and many players report it provides better image quality than FSR 2 on NVIDIA RTX hardware.

Using the DLSS mod requires downloading and installing a mod file. The process is straightforward — the mod replaces Starfield’s FSR 2 library with a DLSS implementation. If you have an RTX card and prefer DLSS quality, the mod is worth considering, though note that it is third-party software and should be sourced only from the official Nexus Mods page for Starfield.

For vanilla Starfield without mods, FSR 2 Quality is the best available upscaling option on NVIDIA hardware.

Upscaling and VRAM management

FSR 2 and XeSS both reduce VRAM usage compared to native resolution rendering because they render fewer pixels. At FSR 2 Quality at 1080p, VRAM usage drops by approximately 15 to 20 percent compared to native 1080p at the same settings. This creates useful headroom on GPUs near their VRAM limit.

Practical benefit: if your GPU was running close to VRAM overflow at native resolution with Medium textures, enabling FSR 2 Quality may allow you to move to High textures while maintaining a comfortable VRAM margin. The combination of higher texture quality and FSR upscaling often produces better-looking results than native resolution with lower texture quality.

Common issues and fixes

Issue: FSR 2 enabled but image still looks blurry compared to native screenshots online.
Fix: Ensure FSR 2 is set to Quality or Ultra Quality mode, not Performance. Also increase sharpness to 0.75 to 0.80. Starfield’s FSR 2 image quality at Quality mode should be noticeably closer to native than screenshots suggest — the softness is exaggerated in still captures but much less apparent in motion during actual play.

Issue: Ghosting or trailing artifacts behind moving NPCs or ships with FSR 2.
Fix: Switch FSR 2 mode from Balanced to Quality. Ghosting artifacts in temporal upscaling increase as internal resolution decreases. Quality mode at higher internal resolution reduces this significantly. If ghosting persists, try XeSS if you have Intel hardware.

Issue: FPS did not improve much after enabling FSR 2.
Fix: In city environments, this is expected — the CPU single thread is the bottleneck there, not the GPU. FSR 2 reduces GPU workload, but if the GPU was already waiting for the CPU, reducing GPU work does not help. FSR 2 shows its full benefit in space and on planets where the GPU is the actual bottleneck.

Frequently asked questions

Is there DLSS support in Starfield?
Not officially. Bethesda chose FSR 2 as the native upscaling solution. A community mod on Nexus Mods enables DLSS on RTX cards and is widely used. It requires manual installation and is third-party software.

Does FSR 2 help performance in New Atlantis specifically?
Less than in other areas. New Atlantis is CPU-bottlenecked, meaning the GPU has headroom to spare already. FSR 2 reduces GPU load, but when the GPU is not the constraint, reducing its load does not raise FPS. Crowd Density Low and enabling HAGS are more effective specifically in New Atlantis.

What resolution should I set for FSR 2 at 1440p?
Set your output to 1440p and enable FSR 2 Quality mode. The game handles the internal rendering resolution automatically. You set the output resolution (what reaches your monitor) and the upscaler mode, not the internal rendering resolution directly.

Quick Starfield FSR 2 Upscaling Checklist

  • Resolution Scaling: FSR 2 (all GPU brands) or XeSS (Intel Arc)
  • Mode: Quality for most hardware; Balanced or Performance for weak GPUs
  • Sharpness: 0.75 for general use in Starfield (higher than Cyberpunk recommendation)
  • VRAM headroom created by upscaling: use it for Texture Quality improvement if desired
  • DLSS mod considered for NVIDIA RTX users wanting best possible image quality

FSR 2 in Starfield is not a compromise — it is part of how the game was designed to be experienced. Getting the mode and sharpness right delivers a significantly better image than native at lower performance, which in a game this demanding is often the only viable path to a smooth frame rate. For the full picture of settings that work alongside FSR 2 for maximum performance, our Starfield performance guide covers all the CPU and GPU side optimizations. And for choosing hardware that actually raises Starfield’s performance ceiling, our PC specs guide for Starfield explains which components matter most.

GamersNexus’s Starfield graphics guide includes FSR 2 image quality comparisons across quality modes. Bethesda’s official Starfield support also covers upscaling configuration in the display settings documentation.


Tested by Anir | FPSFlow.com
Hardware: RTX 4070 + Ryzen 7 5800X, 32 GB DDR4 3600MHz, NVMe SSD
Last updated: July 2026
Method: FSR 2 Quality, Balanced, and Performance modes compared in New Atlantis and on a desolate planet environment. Sharpness comparison at 0.65, 0.75, and 0.85 in rocky planet exploration. VRAM usage tracked across upscaling modes with MSI Afterburner.

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Anir is the founder and lead writer at FPS Flow, covering PC gaming performance optimization, hardware buying guides, and game-specific settings tuning. Guides are built around testing settings across different hardware tiers and documenting what actually moves the FPS counter, rather than recycling generic tips.

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